30 More Days: Favorite Name

This is part of a series in which I try to write a post every day on silly video game topics.  For the list of topics, click here.

I’ve probably already alluded to it several times during the course of this series, so let’s just jump right to it.  While I’ve had a lot of fun characters of various names, the one I always come back to is Jest.

I’ve had a variety of Jests through various games, but it never really caught on until World of Warcraft when I created my human paladin and long-time main.  “Jest Prime” (guild canon was that she was actually Jest “Lightbringer”, claimed to be Uther’s love child and was quite possibly an insane person) more or less set the imprint that would be all future “Jest” characters.  Red hair, preferably short, usually Paladin or some equally defensive/heavy armor character (whenever said archetype fits).  My wife can look over and see a character and know instantly, “Yep, that’s a Jest.”

The name came from an unfinished (un-started?) work of fantasy fiction I had dreamt up at some point.  “Jest” was the nickname of Jessaterra (sometimes Jessica) Rovanna, another name I’ve used often for characters.  The actual abilities and personality traits of Jest have migrated quite a bit in the stories I’ve imagined.  Early on, Jest was a love interest of another main character, only a slight bit more than the damsel in distress.  I grew attached the character, and I started to imagine Jest more as a gifted character and an fierce individualist.  More and more, I realized that it was her story I wanted to tell, and the early love interest roles were reversed.

Maybe I should take a peek at some of those old stories.

30 More Days: Favorite Boss/Raid

This is part of a series in which I try to write a post every day on silly video game topics.  For the list of topics, click here.

Please allow me to state for the record:  I hate raids.  I have rarely enjoyed myself on raids in any game, so my answer for this will not be a “favorite raid.”  However, allow me to speak some about raid mechanics and “boss fights” within raids.

My experience with raids in MMOs is thus; Everquest’s Planes of Hate & Fear and some Velious stuff.  Dark Age of Camelot‘s Realm vs. Realm keep raids.  World of Warcraft‘s Molten Core & Wrath of the Lich King.  That’s.  About.  It.  So I am very much a raiding newbie.  My experience with raids from the outset was one of idle frustration and boredom, especially with Everquest.  Haters need not even reply – raiding in Everquest was one of the most inane and poorly designed systems ever.  The mere concept of them, waiting for a spawn, hoping that other groups would respect your raid, having no instancing what so ever has always struck me as one of the most shit-tacular ways of wasting everyone’s time.  Coupled with the punitive penalties for failure, I simply vowed never to spend that much time with them.

DAOC’s PvP based raid system was much more enjoyable when it focused on siege warfare, otherwise it was Zerg v. Zerg, or small group combat which was not “raiding”.  WOW’s Molten Core wasn’t much better than Everquest – trading instances and on-demand raids for insane amounts of trash.  But, WOW did something, and expanded on it well; it added mechanics.  Tricks, strategies, things you had to do – whatever you want to call them – boss fights felt more like, well boss fights.  You had to be adaptive.  You had to, essentially, fail a few times, figure out the trick to beating the boss, and then you had to execute.

That’s what’s always fun about boss fights.  On TFG’s site, I answered Ganondorf/Ganon as my favorite boss fight.  That was a great fight, and a fitting end to one of the best games ever.  Some cinematic action, a curveball in the game mechanics coupled with a new fight mechanic (tennis, anyone?), with some cutscenes and mid-fight break back to traditional gameplay before going all-in with another handicap and a bigger, harder boss.

Ocarina of Time had a pretty good boss fight in Ganon, but the more I think about the idea of adaptability, another game stands out for requiring inventiveness and a lot of trial and error.

That’s right, my vote has changed and is going to Mega Man.